While I could’ve easily jumped on the Early Access bandwagon months ago, I wanted to be patient with this title and savior the full release before I was. Ever since its successful Kickstarter campaign and Early Access launch, the title had me sold me on its creepy art style, intense soundtrack, unique gameplay, and eerie narrator. Jumping and gliding off tall enemies or doing cool flips makes you want to live longer in the moment. Darkest Dungeon was a game that I really wanted to like. It certainly doesn’t hurt that you’re doing cool things. Those aesthetic strengths make for a game you want to capture! And there’s a wealth of tools to use in a mode that’s quickly available at any time. In case our screenshots didn’t make it abundantly clear, we’re really impressed with the photo mode. Even in greener areas, Forbidden West’s story-crucial red plant infestations make them feel different from the original title. It’s a game that likes high contrast and tests your display’s color output. Though a lot of ecological events have passed in the interim, there’s still a lot of rocks and sand along the way. As the title suggests, you’ll move westward in what used to be the United States. The biggest difference from the first game? That’s clearly the desert feel. It doesn’t quite push the tech specs in a way you might want from a next-gen showpiece, but it gets a lot out of colors and texture to make environments feel different. Aesthetically, Horizon: Forbidden West is still a joy to behold.
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